I am trying to rotate an OBJ from maya around an axis in Maya. It works just fine with a sphere, but with my own object - it is following an orbit. Maybe I don't understand the shape(parameters).
PShape s;
float theta = 0;
void setup() {
size(500, 500, P3D);
shapeMode(CENTER);
s = loadShape("obj2.obj");
}
void draw() {
background(32);
lights();
float z = 0;
pushMatrix();
translate(0,height*1/4);
rotateY(theta);
theta += .01;
scale(4.0);
box(100);
//shape(s, 0,0);
popMatrix();
}
here is the object: https://drive.google.com/open?id=0B3ddDpsAjuqPYUR6RHd0OFBfVU0