I am getting this exception in my console each time I deploy my game to my Android device.
FileNotFoundException: /Applications/Unity/Unity.app/Contents/PlaybackEngines/androidplayer/AndroidManifest.xml does not exist
System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:107)
System.IO.File.Copy (System.String sourceFileName, System.String destFileName) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:86)
ChartboostSDK.CBManifest.GenerateManifest () (at Assets/Chartboost/Editor/CBManifestEditor.cs:28)
ChartboostSDK.CBManifest.CheckAndFixManifest () (at Assets/Chartboost/Editor/CBManifestEditor.cs:38)
ChartboostSDK.ChartboostPostProcess.PostProcessBuild_Android (System.String path) (at Assets/Chartboost/Editor/CBPostProcess.cs:48)
ChartboostSDK.ChartboostPostProcess.OnPostProcessBuild (BuildTarget target, System.String path) (at Assets/Chartboost/Editor/CBPostProcess.cs:36)
UnityEditor.HostView:OnGUI()
Despite the exception, Unity is still able to build and deploy to my device successfully.
I like to point out, based on the log, that I'm using Chartboost in my project with their latest SDK (6.4.5 as of this post). I'm also using Unity 5.3.4 on Mac OS El Capitan.
Now when I playtest my game on my Android device, everything seems to be normal and working as it should: game itself, my UI, chartboost ads are working. No unexpected behaviors or anything.
Should I be worried about this? What is causing this exception and how do I fix it?
Thanks