I have tried union...
struct foo
{
union
{
struct // 2 bytes
{
char var0_1;
};
struct // 5 bytes
{
char var1_1;
int var1_2;
};
};
};
Problem: Unions do what I want, except they will always take the size of the biggest datatype. In my case I need struct foo to have some initialization that allows me to tell it which structure to chose of the two (if that is even legal) as shown below.
So after that, I tried class template overloading...
template <bool B>
class foo { }
template <>
class foo<true>
{
char var1;
}
template <>
class foo<false>
{
char var0;
int var1;
}
Problem: I was really happy with templates and the fact that I could use the same variable name on the char and int, but the problem was the syntax. Because the classes are created on compile-time, the template boolean variable needed to be a hardcoded constant, but in my case the boolean needs to be user-defined on runtime.
So I need something of the two "worlds." How can I achieve what I'm trying to do?
!!NOTE: The foo class/struct will later be inherited, therefore as already mentioned, size of foo is of utmost importance.
EDIT#1:: Application:
Basically this will be used to read/write (using a pointer as an interface) a specific data buffer and also allow me to create (new instance of the class/struct) the same data buffer. The variables you see above specify the length. If it's a smaller data buffer, the length is written in a char/byte. If it's a bigger data buffer, the first char/byte is null as a flag, and the int specifies the length instead. After the length it's obvious that the actual data follows, hence why the inheritance. Size of class is of the utmost importance. I need to have my cake and eat it too.
__x86_64__
and the like, or to check viaUINTPTR_MAX
if it is the size is a 64 bit long size, or 32 bit size long. Then usesize_t
as your member type. That should guarantee it's the size of a pointer. Might be a little too much out of the box, or the wrong direction of thinking for what you're trying to do. – M4rc