2
votes

I wrote a very simple WPF application to test the ability to render a control that has an associated pixel shader to a RenderTargetBitmap. I then write the bitmap to file (jpeg). The control is rendered onto the bitmap, however the pixel shader effect is not applied to the control.

The code and the XAML is below:

namespace TestPixelShader
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private void OnSaveSnapshot(object sender, RoutedEventArgs e)
        {
            SaveFileDialog dlg = new SaveFileDialog();
            dlg.DefaultExt = "jpg";

            if ((bool)dlg.ShowDialog() == true)
            {
                String fileName = dlg.FileName;

                int Height = (int)CanvasControl.ActualHeight;
                int Width = (int)CanvasControl.ActualWidth;

                RenderTargetBitmap bmp = new RenderTargetBitmap(
                    Width, Height, 96, 96, PixelFormats.Pbgra32);
                bmp.Render(CanvasControl);

                string Extension = System.IO.Path.GetExtension(fileName).ToLower();

                BitmapEncoder encoder;
                if (Extension == ".gif")
                    encoder = new GifBitmapEncoder();
                else if (Extension == ".png")
                    encoder = new PngBitmapEncoder();
                else if (Extension == ".jpg")
                    encoder = new JpegBitmapEncoder();
                else
                    return;

                encoder.Frames.Add(BitmapFrame.Create(bmp));
                using (Stream stm = File.Create(fileName))
                {
                    encoder.Save(stm);
                }
            }
        }
    }
}

XAML:

<Window x:Class="TestPixelShader.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="clr-namespace:TestPixelShader"
    Height="400"
    Width="300"
    Title="Test Pixel Shader">

    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="*"/>
            <RowDefinition Height="Auto" />
        </Grid.RowDefinitions>
        <Canvas Grid.Column="0" x:Name="CanvasControl" Margin="5"
                HorizontalAlignment="Stretch"
                VerticalAlignment="Stretch" >
            <Canvas.Effect>
                <local:TestPixelShaderEffect />
            </Canvas.Effect>
            <Canvas.Background>
                <ImageBrush ImageSource="/TestPixelShader;component/Images/DSCF0225.JPG" />
            </Canvas.Background>
        </Canvas>
        <Button x:Name="SaveSnapshotButton" Grid.Row="1" Click="OnSaveSnapshot" Height="40"
                Content="Take Snapshot" Margin="5"/>
    </Grid>
</Window>
2
Can you clean up the code sample please? - user180326
No, I do not believe this is a duplicate of the question referenced. I am attempting to render to a RTB, however I am using PS 3.0, and Kris indicated that 3.0 does not have a software fall back, and thus will be ignored. This seems to be the root of my problem. I need to use 3.0 because 2.0 does not have enough capability. any other suggestions? - BigPrimate

2 Answers

3
votes

What Pixel Shader version are you targeting?

I tried your code and it saved the image correctly for a PS 2.0 shader. RenderTargetBitmap uses the software renderer and PS 3.0 doesn't have a software fallback so if your using a PS 3.0 shader it will be ignored.

1
votes
 public class SnapshotHelper
{
    public static BitmapSource Capture(Rect absoluteControlRect)
    {
        using (var screenBmp = new System.Drawing.Bitmap(
            (int)absoluteControlRect.Width,
            (int)absoluteControlRect.Height,
            PixelFormat.Format32bppArgb))
        {
            using (var bmpGraphics = System.Drawing.Graphics.FromImage(screenBmp))
            {
                bmpGraphics.CopyFromScreen((int)absoluteControlRect.Left, (int)absoluteControlRect.Top, 0, 0, screenBmp.Size);
                return System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                    screenBmp.GetHbitmap(),
                    IntPtr.Zero,
                    Int32Rect.Empty,
                    BitmapSizeOptions.FromEmptyOptions());
            }
        }
    }

    public static Rect GetAbsoltutePlacement(FrameworkElement visual)
    {
        Point absolutePos = visual.PointToScreen(new Point(0, 0));
        return new Rect(absolutePos.X, absolutePos.Y, visual.ActualWidth, visual.ActualHeight);
    }

}

Usage:

var rect = SnapshotHelper.GetAbsoltutePlacement(yourControl);
var image = SnapshotHelper.Capture(rect);