I have a problem in my code.
I'm creating a Game and I need to have a sprite that can appear multiple times at the same time, to do so I created a class so I can do addChild(obstacle) multiple times and it will spawn one SKSpriteNode exactly similar to another.
My problem is that I want to check collision between my player and the obstacle but because it's from the same SKSpriteNode the computer can't know of which obstacle I'm talking about.
Here's how I created the player and the obstacle:
import SpriteKit
class Obstacle: SKSpriteNode {
init() {
let obstacleTexture = SKTexture(imageNamed: "obstacle")
super.init(texture: obstacleTexture, color: UIColor.clearColor(), size: CGSize(width: 80, height: 80))
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
class GameScene: SKScene {
var player:SKSpriteNode!
override func didMoveToView(view: SKView) {
//player setup
let playerTexture = SKTexture(imageNamed: "player")
player = SKSpriteNode(texture: playerTexture)
player.position = CGPointMake(self.frame.size.width * 0.5, self.frame.size.height * 0.2)
}
//how I spawn an obstacle
func spawnObstacle() {
let obstacle = Obstacle()
//obstacle position setup
obstacle.position.x = CGFloat(arc4random()) % self.frame.size.width
obstacle.position.y = self.frame.size.height + 200
//random spin action setup
var rotateObstacle = SKAction.rotateByAngle(CGFloat(M_PI), duration: Double((drand48() + 1) * 0.75))
if random() % 2 == 0 {
rotateObstacle = SKAction.rotateByAngle(CGFloat(M_PI), duration: Double((drand48() + 1) * 0.75))
}else{
rotateObstacle = SKAction.rotateByAngle(-CGFloat(M_PI), duration: Double((drand48() + 1) * 0.75))
}
let rotateObstacleForever = SKAction.repeatActionForever(rotateObstacle)
//random move action setup
let moveObstacle = SKAction.moveTo(CGPointMake(CGFloat(arc4random()) % self.frame.size.width, -200), duration: Double((drand48() + 1) * 1.5))
//running the actions
obstacle.runAction(rotateObstacleForever)
obstacle.runAction(moveObstacle)
addChild(obstacle)
}
}
}
How to detect when the player collide with any obstacle?
physicsBodyyet, you need to change set, you should basically read up on how the physics simulation in SpriteKit works. - luk2302