I am working on a 2D TopDown game in Unity 5. The collision is not working at all. The player and the obstacle both have a 2D Collider and they are not Trigger. The player has a 2D Rigidbody with Kinematic set to false, gravity scale is equal to zero. Maybe the movement code has something to do with it. The code is a bit long so I'll just show you the code for moving up:
if (Input.GetAxis ("Up") > 0) {
if (movingDown == false) {
posY += speed * Time.deltaTime;
movingUp = true;
}
} else {
movingUp = false;
}
/.../
transform.position = new Vector3 (posX, posY, 0);
It is always setting the value of the position as long as you are pressing the up button. Is there a way to fix this?