I have been trying to load .png files with transparency channel (RGB and Alph) with no luck. It appears that openCV strips the 4th channel out of the image. Is there any method to load the image with the complete 4 channels including the alpha channel even if I had to modify the OpenCV source code and rebuild it?
47
votes
6 Answers
88
votes
If you are using OpenCV 2 or OpenCV 3 you should use IMREAD_* flags (as mentioned at here).
C++
using namespace cv;
Mat image = imread("image.png", IMREAD_UNCHANGED);
Python
import cv2
im = cv2.imread("image.png", cv2.IMREAD_UNCHANGED)
16
votes
According to the documentation, OpenCV supports alpha channel on PNGs.
Just call the imread function using CV_LOAD_IMAGE_UNCHANGED as flags like this:
cvLoadImage("file.png", CV_LOAD_IMAGE_UNCHANGED)
14
votes
The right way to read a transparent PNG is to use the 4th channel as alpha channel. Most of the times one wants a white background, if that is the case then below code can be used for alpha compositing.
def read_transparent_png(filename):
image_4channel = cv2.imread(filename, cv2.IMREAD_UNCHANGED)
alpha_channel = image_4channel[:,:,3]
rgb_channels = image_4channel[:,:,:3]
# White Background Image
white_background_image = np.ones_like(rgb_channels, dtype=np.uint8) * 255
# Alpha factor
alpha_factor = alpha_channel[:,:,np.newaxis].astype(np.float32) / 255.0
alpha_factor = np.concatenate((alpha_factor,alpha_factor,alpha_factor), axis=2)
# Transparent Image Rendered on White Background
base = rgb_channels.astype(np.float32) * alpha_factor
white = white_background_image.astype(np.float32) * (1 - alpha_factor)
final_image = base + white
return final_image.astype(np.uint8)
A detailed blog on this is here here.
4
votes
If you wanna draw this transparent image over another image, open your image as answered by @satya-mallick (mode IMREAD_UNCHANGED), then use this method to draw the image over a frame Mat:
/**
* @brief Draws a transparent image over a frame Mat.
*
* @param frame the frame where the transparent image will be drawn
* @param transp the Mat image with transparency, read from a PNG image, with the IMREAD_UNCHANGED flag
* @param xPos x position of the frame image where the image will start.
* @param yPos y position of the frame image where the image will start.
*/
void drawTransparency(Mat frame, Mat transp, int xPos, int yPos) {
Mat mask;
vector<Mat> layers;
split(transp, layers); // seperate channels
Mat rgb[3] = { layers[0],layers[1],layers[2] };
mask = layers[3]; // png's alpha channel used as mask
merge(rgb, 3, transp); // put together the RGB channels, now transp insn't transparent
transp.copyTo(frame.rowRange(yPos, yPos + transp.rows).colRange(xPos, xPos + transp.cols), mask);
}
1
votes