I'am working on a game with an low poly style. I have been searching for precedural terrain generation but there where only 3d or tile based tutorials.
INFO:
- Langue is Java using the libGDX framework and released on android.
- The terrain will be generated procedural while the game is running using a chunk loading system (for an infinite world).
- The game terrain will be saved. And should be reloaded with the same terrain.
- The Terrain can be convex (caves).
QUESTION:
- Are there any good tutorials or libs?
- If I use chunks to only load parts of the map some triangles vertices will contain 2 differen chunks how to manage these?
- I have read that I shouldn't save / load a chunk to a file. But just generate the terrain using a seed. How do I tell the generator to not generate something that was removed previously?
- What about entities save them to a file?
