I want to use a bitmap to read the current view window, make some changes to it and output the bitmap back to the view. The program is supposed to read a white window and draw a square against this background. However, the image that I see in the final window is a square in a black background.
void CScribbleView::OnLButtonDown(UINT, CPoint point)
{
//CClientDC dc(this);
//OnPrepareDC(&dc);
HBITMAP initialMap;
RECT t;
BITMAP bmpScreen;
GetClientRect(&t);
initialMap = CreateCompatibleBitmap(GetDC()->m_hDC,t.right-t.left,t.bottom-t.top);
HDC tempDC = CreateCompatibleDC(GetDC()->m_hDC);
SelectObject(tempDC,initialMap);
SelectObject(tempDC,getStockObject(BLACK_PEN);
SelectObject(tempDC,GetStockObject(WHITE_BRUSH));
Rectangle(tempDC,100,100,200,200);
BitBlt(GetDC()->m_hDC,clientR.left,clientR.top,clientR.right-clientR.left,t.bottom-clientR.top,tempDC,0,0,SRCCOPY);
}
I suspect that the bitmap was not properly read from my original DC. So I later decided to use a different way of retrieving DC, the CClientDC, instead of GetClientDC()->m_hDC.
void CScribbleView::OnLButtonDown(UINT, CPoint point)
{
CClientDC dc(this);
OnPrepareDC(&dc);
HBITMAP initialMap;
RECT t;
BITMAP bmpScreen;
GetClientRect(&t);
initialMap = CreateCompatibleBitmap(dc.m_hDC,t.right-t.left,t.bottom-t.top);
HDC tempDC = CreateCompatibleDC(dc.m_hDC);
SelectObject(tempDC,initialMap);
SelectObject(tempDC,getStockObject(BLACK_PEN);
SelectObject(tempDC,GetStockObject(WHITE_BRUSH));
Rectangle(tempDC,100,100,200,200);
BitBlt(dc.m_hDC,clientR.left,clientR.top,clientR.right-clientR.left,t.bottom-clientR.top,tempDC,0,0,SRCCOPY);
}
Now, the new program doesn't show anything; it is the same white background as I had originally started with. What is the difference between these two DC's and how can I fix my problem?
