you can't do that because when the UIViewController A calls the UIViewController B and the first controller is dismissed then the two controllers are nil.
You need to have a UIViewController as a base, in this case MainViewController is the base. You need to use a protocol to call the navigation between controllers.
you can do using protocol let say for example as bellow:-
In to your viewController setting Protocol :
protocol FirstViewControllerProtocol {
func dismissViewController()
}
class FirstViewController: UIViewController {
var delegate:FirstViewControllerProtocol!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func goBack(sender: AnyObject) {
self.dismissViewControllerAnimated(true) {
self.delegate!.dismissViewController()
}
}
Now in your main view controller
class MainViewController: UIViewController, FirstViewControllerProtocol {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func goToFirstViewController(sender: AnyObject) {
let viewController = self.storyboard?.instantiateViewControllerWithIdentifier(String(FirstViewController)) as! FirstViewController
viewController.delegate = self
self.presentViewController(viewController, animated: true, completion: nil)
}
//MARK: Protocol
func dismissViewController() {
if let viewController = self.storyboard?.instantiateViewControllerWithIdentifier(String(SecondViewController)){
self.presentViewController(viewController, animated: true, completion: nil)
}
}
Code example with storyboard: