I'm trying to use the HLSL Shader Debugger which I believe is apart of Visual Studio 2015 to debug some shader code I've written for an XNA 4.0 project. When I start the Graphics debugging session the target application runs like normal but the graphics diagnostics window does not appear to record any data till after the target application exits. Also regardless of if the the target application is running or not I can not capture any frames, the options to remains grayed out.
If any info on the problem I'm trying to debug would help let me know and I'll add what i can.