I am trying to make a game where the camera follows the user, as they move around. I made the camera a child of the player and in the editor, the camera rotates around the player fine. When I play the game (in Unity) and rotate the player, the camera literally rotates instead of rotating around the player to keep the same regular following distance. I use transform.Rotate() to rotate the player by the way.
In Summary:
- Looking for camera that follows player in 3D game, that does not look different when the player turns.
- issue is that the camera appears in the editor to rotate around the player perfectly, but not when transform.Rotate() is called on it during runtime in Unity.
All help is appreciated, tyvm for help.