Good day.
I want to make an app which is somewhat very close to the device movement.
In example: If the device moves backward, the unity 3D object should move backward, if forward then the object goes forward in 3D environment, then same and for left and right.
Anyway the workaround i have googled only brought me to accelerometer, which I don't need, as accelerometer is used to detect the tilt and not actual movement. So i wanted to ask, is that even possible to detect the movement of device in unity? If yes, what classes should i look for to achieve what i want.
Thank you beforehand.