I'm using Unity 5.3.4 to create an Android game for the Samsung Gear VR. I'm able to walk around in my scene with my bluetooth controller using the FPSController from the Standard Assets package. However, the player moves in the direction its (non-existent) body is facing, not in the direction he's looking at. This makes walking around rather unnatural because "moving forward" doesn't move the player forward.
I have found several solutions for this around a number of forums, but none seem to work. How can I achieve this behaviour?