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i am using openscenegraph to show a bridge model.I use Texture2D to represent an image.Now,the problem is that the image is too large, about 1G .if i load the whole image at one time,it would be a waste of computer memory. I want to implement the effect similar to google map.Loading image of different quality according to distance of view sight. Is there any body know how to achieve that?

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1 Answers

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You want to be using something like osgEarth, which handles all of that sort of thing, and basically is a Google Earth clone.

Alternately, Virtual Planet Builder does some of the tiling and paging that Google Maps/Earth do. osgEarth was designed as an enhancement to the capabilities in VPB.