Ive searched around a bit but I couldnt find an answer I can work with.I probably didnt look hard enough. I have been out of school for about a year now and I came across a flash game we made in class. I was trying to fix some errors on it that Ive made to make it function properly. The issues Ive come across are a Jumping issue : The character can endlessly jump as if it is flying through the sky. The next error is the attack graphic doesnt play unless the player is in the sky. Im rusty with the coding and I am looking to get back into as3 and using the flash program. I have a "player.as" file, I will paste its code below. Any help is appreciated, thanks in advance.
package {
import flash.display.MovieClip;
import CollisionObject;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.Timer;
public class Player extends CollisionObject {
private var xMovement:Number;
public var isAttacking:Boolean;
private var attackTimer:Timer = new Timer (500, 1);
public function Player() {
// constructor code
trace("I am the player");
xMovement = 0;
isAttacking:false;
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
} // end constructor
private function enterFrameHandler(event:Event):void{
this.x += xMovement;
} //end function
public function attack() {
isAttacking = true;
this.gotoAndStop("attack");
attackTimer.addEventListener(TimerEvent.TIMER_COMPLETE, doneAttacking);
attackTimer.start();
}
public function startJumping(){
if (isJumping == false) {
isJumping == true;
this.gotoAndStop("jump");
downwardVelocity = -20;
}
}
public function doneAttacking (event:TimerEvent):void{
isAttacking = false;
this.gotoAndStop("stop");
}
public function moveLeft() : void{
xMovement =-7;
this.scaleX = -1;
this.gotoAndStop("run");
isRunning = true;
} //end function
public function moveRight() : void{
xMovement =7;
this.scaleX = 1;
this.gotoAndStop("run");
isRunning = true;
} //end function
public function standStill() : void{
xMovement = 0;
isRunning = false;
} //end function
override public function positionOnLanding(){
if(isRunning == true){
this.gotoAndStop("run");
}else{
this.gotoAndStop("stop");
} //end else
} //end function
} // end class
downwardVelocity? Where do you callstartJumping()andattack()?. - BadFeelingAboutThis