I am looking for some info on how I can get my sprite to change its rotation by changing the angle of the sprite.
Basically here is how it is set up. Imagine a rocket that is sitting in a stationary position. The physics body is the shape of the rocket, with the tip pointing to the top. Now I apply an immediate impulse to the rocket to send it into the air. While in the air, I would like to use the accelerometer to rotate the sprite. With the rotation, I am expecting the direction of the sprite to change. Unfortunately, The sprite goes straight up and down instead of the direction it is rotated, even though the texture and physics body is rotated. I am having a hard time trying to find info on what techniques are used to achieve the results I want. Most examples have a continuous force, but I only have the initial force with no change after that. I have played around with linearDamping and angularDamping, but that was no help. I have also tried attaching another physics body to the tip to make the tip more heavy to see if the direction will change, but that didn't help either. My only work around that worked is to change the gravity direction, But I would like to avoid this. Any help or direction would be appreciated.