I may be misunderstanding how physics in Unity works, but if an object move towards another, and this object has mass 1, while the other object has a mass 100, how is possible that the object with mass 100 is moved by the other object?
Object1: box collider + rigidbody (mass 1, drag 0 with gravity)
Object2: box collider + rigidbody (mass 100, drag 0 with gravity)