I have been trying to set up dependency injection in a wpf application using Unity, but can't seem to fully understand how the views and viewmodels should be set up.
Have looked into another SO post --> Wpf Unity but can't seem to understand it quite yet. I have used Unity before, but just in a MVC application, so I know how to inject it in the contructors.
Here is my views and viewModels in the application.
Views:
MainWindow.xaml
BookingView.xaml
ContactDetailsView.xaml
ReservationsView.xaml
ViewModels:
MenuViewModel (MainWindow uses this viewModel)
BookingViewModel
ContactViewModel
ReservationsViewModel
My ViewModels all have Interfaces implemented, like IMenuViewModel, should the view also have an interface?
I guess that since the MainWindow is the starting point, it should be here to register the container right?
Update:
Have found something, but not sure if I have done it right. Here is what I have done so far!
1: Using startup method in app.cs
public partial class App : Application
{
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
IUnityContainer container = new UnityContainer();
container.RegisterType<IViewMainWindowViewModel, MainWindow>();
container.RegisterType<IViewMainWindowViewModel, MenuViewModel>();
var mainWindow = container.Resolve<MainWindow>(); // Creating Main window
mainWindow.Show();
}
}
2: Remove uri from start up.
3: Make IViewMainWindowViewModel interface in MainWindow class, the interface is empty.
public interface IViewMainWindowViewModel
{
}
4: Make a reference to this interface in the MainWindow
public partial class MainWindow : Window, IViewMainWindowViewModel
{
public MainWindow(IViewMainWindowViewModel viewModel)
{
InitializeComponent();
DataContext = viewModel;
}
5: Also for the MenuViewModel
public class MenuViewModel : IViewMainWindowViewModel
{
Code not shown!
}
This will not even start the application..
Update 2
My MainWindow class look like this:
public interface IViewMainWindowViewModel
{
}
public partial class MainWindow : Window, IViewMainWindowViewModel
{
public MainWindow(IViewMainWindowViewModel viewModel)
{
InitializeComponent();
DataContext = viewModel;
}
App class now look like this:
protected override void OnStartup(StartupEventArgs e)
{
base.OnStartup(e);
IUnityContainer container = new UnityContainer();
container.RegisterType<IViewMainWindowViewModel, MainWindow>();
container.RegisterType<IViewMainWindowViewModel, MenuViewModel>();
container.Resolve<MainWindow>().Show();
//Do the same actions for all views and their viewmodels
}
I get an exception on this line when running the application
container.Resolve<MainWindow>().Show();
Update 3
In my MenuViewModel it has two command which will open two views, do I then need to inject those views in the MenuViewModel's constructor or can you just make another empty interface between MenuViewModel and BookingView as an example?