I'm new to Unity. Now I have an image folder which includes around 749 .jpg images. I want to create an assetbundle of this folder. In the game, I want to load these .jpg iamges one by one and set it as Texture2D.
Thanks in advance.
You can find full guide on Unity Blog(how to make and load asset bundles) as it said:
AssetBundles are files created in the Unity editor during edit-time, which can be used later by a build of a project at run-time. AssetBundles can contain asset files such as models, materials, textures and scenes. AssetBundles cannot contain scripts. (Read This)
After downloading asset bundle either by WWW or WWW.LoadFromCacheOrDownload do this:
WWW www = new WWW(url);//download aaset
AssetBundle assetBundle = www.assetBundle;
AssetBundleRequest request = assetBundle.LoadAssetAsync<Image>("nameOfImage");
Texture texture = request.asset as Textute;
put this code under IEnumerator and yeild return www;