Hello, i have been working on this problem for 3 days and i cant figure out what is wrong with it. The error message i got is "SpawnObject for Player(Clone) (UnityEngine.GameObject), NetworkServer is not active. Cannot spawn objects without an active server." i know that the server is starting fine because when i connect to it with a client then close the server the client says that the server may have shutdown. Here is the code i have so far. THANK YOU IN ADVANCE
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
using System.Collections;
public class MENU_CONTROLLER : NetworkBehaviour
{
public GameObject ipField;
public GameObject connectButton;
public GameObject hostButton;
public GameObject player;
public Text ip;
public Text PlayerCount;
private int playercount = 0;
void Update() {
}
void vanishMenu() {
ipField.SetActive(false);
connectButton.SetActive(false);
hostButton.SetActive(false);
}
public void ServerConnect() {
Network.Connect(ip.text.ToString(), 4444);
vanishMenu();
SpawnPlayer();
}
public void SpawnPlayer() {
GameObject p = (GameObject)Instantiate(player, transform.position,transform.rotation);
NetworkServer.Spawn(p);
}
public void ServerStart() {
Network.InitializeServer(30, 4444, true);
Network.Connect("localhost", 4444);
SpawnPlayer();
}
void OnPlayerConnected(NetworkPlayer player) {
playercount++;
print("PLAYER CONNECTED");
print(player.ipAddress);
PlayerCount.text = playercount.ToString();
}
}