I'm trying to call a method whenever this animation ends but in some occasions for example, when user leaves the app, its completion block never gets called. Also when a VC appears with its animation at the same time as the UIView animation, the completion block never gets called.
What should I do to make sure the callback is called even if the animation is interrupted somehow? Should I not use UIView animation completion block at all and use something else instead? Please enlighten me..!
-(void)action {
[UIView animateWithDuration:0.3
delay:0.0
options:UIViewAnimationOptionCurveEaseOut
animations:^{
self.doorLeft.frame = CGRectMake(0, 0, self.doorLeft.frame.size.width, self.doorLeft.frame.size.height);
self.doorRight.frame = CGRectMake(self.frame.size.width -self.doorRight.frame.size.width, 0, self.doorRight.frame.size.width, self.doorRight.frame.size.height);
} completion:^(BOOL finished){
if (finished) {
switch (self.type) {
case 0:
[self.delegate startTOship];
break;
case 1:
[self.delegate gameTOship];
break;
case 2:
[self.delegate shipTOgame];
break;
case 3:
[self.delegate shipTOmap];
break;
case 4:
[self.delegate gameTOmap];
break;
case 5:
[self.delegate mapTOgame];
break;
case 6:
[self.delegate mapTOship];
break;
}
[UIView animateWithDuration:0.3
delay:0.5
options:UIViewAnimationOptionCurveEaseOut
animations:^{
self.doorLeft.frame = CGRectMake(-self.doorLeft.frame.size.width, 0, self.doorLeft.frame.size.width, self.doorLeft.frame.size.height);
self.doorRight.frame = CGRectMake(self.doorRight.frame.size.width *2, 0, self.doorRight.frame.size.width, self.doorRight.frame.size.height);
} completion:^(BOOL finished){
if (finished) {
[self actionEnded];
}
}
];
}
}
];}