We are transpiling our TypeScript 1.8 code forcing the software developer to set the types.
Here are the error messages:
- Description: Build: Element implicitly has an 'any' type because index expression is not of type 'number'.
- Project myProject
- File: C:\dev\Scripts\machines.ts
- Lines: 77, 78, 80, 81, 96, 110, 111, 220
- Source: Build
QUESTION
How should we define the types of those variables?
- _matrixQuantityProduct
- _matrixQuantityLotSizeProduct
- matrixQuantityProduct2
- matrixQuantityLotSizeProduct2
Source code
private _machines: Machine[];
private _matrixQuantityProduct: Array<Array<number>>;
private _matrixQuantityLotSizeProduct: Array<Array<number>>;
private buildMatrixQuantity() {
let matrixQuantityProduct : Array<Array<number>> = new Array();
let matrixQuantityLotSizeProduct: Array<Array<number>> = new Array();
// on cree le array 2D et les clés dynamiques
for (let i = 0; i < this._machines.length; i++) {
let matrixQuantityProduct2 : Array<any> = [];
let matrixQuantityLotSizeProduct2: Array<any> = [];
for (let j = 0; j < this._machines.length; j++) {
matrixQuantityProduct2[this._machines[j].code] = 0; [line 77]
matrixQuantityLotSizeProduct2[this._machines[j].code] = 0; [line 78]
}
matrixQuantityProduct[this._machines[i].code] = matrixQuantityProduct2; [line 80]
matrixQuantityLotSizeProduct[this._machines[i].code] = matrixQuantityLotSizeProduct2; [line 80]
}
this.listMatrixLog(matrixQuantityProduct, matrixQuantityLotSizeProduct);
let _productCodeElements: Element[] = this._productModel.getProducts();
for (let i = 0; i < _productCodeElements.length; i++) {
let _quantityProduct: number = this._productModel.getQuantityProduct(_productCodeElements[i].nodeValue);
let _processCodeElements: Element[] = this._productModel.getProcessProduct(_productCodeElements[i].nodeValue);
for (let j = 0; j < _processCodeElements.length; j++) {
let _lotSizeOperation: Element[] = this._productModel.getLotSizeOperation(_productCodeElements[i].nodeValue, _processCodeElements[j].nodeValue);
let _machinesRefElements: Element[] = this._productModel.getResourceMachineProcess(_processCodeElements[j].nodeValue);
for (let k = 0; k < _machinesRefElements.length - 1; k++) {
matrixQuantityProduct[_machinesRefElements[k].nodeValue][_machinesRefElements[k + 1].nodeValue] += _quantityProduct; [line 96]
//matrixQuantityLotSizeProduct[][] += (_quantityProduct /parseInt(_lotSizeOperation[k].nodeValue)) ;
}
}
}
this.listMatrixLog(matrixQuantityProduct, matrixQuantityLotSizeProduct);
this._matrixQuantityProduct = matrixQuantityProduct;
}
private listMatrixLog(matrixQuantityProduct: Array<Array<number>>, matrixQuantityLotSizeProduct: Array<Array<number>>) {
for (let i = 0; i < this._machines.length; i++) {
for (let j = 0; j < this._machines.length; j++) {
this._log.trace("Machine/listMatrix - Quantity Matrixf : " + matrixQuantityProduct[this._machines[i].code][this._machines[j].code]); [line 110]
this._log.trace("matrice quantityLotSize indice i = " + this._machines[i].code + " indice j = " + this._machines[j].code + " ,contient: " + matrixQuantityLotSizeProduct[this._machines[i].code][this._machines[j].code]); [line 111]
}
}
}
let cylinder = BABYLON.Mesh.CreateCylinder("cylinder", distance, this._matrixQuantityProduct[machineA][machineB] / 50, this._matrixQuantityProduct[machineA][machineB] / 50, 36, 1, this._scene, true); [line 220]