I cannot remove the bounce from a stack of multiple objects (using Unity 5.4.0). Imagine a number of slabs of concrete, 1x1, and height of 0.1. I'm dropping them flat one on top of the other. The first two or three act normal, but after 8 or 10 each subsequent slab makes the entire stack bounce and sway as if it were a stack of mattresses.
Ground uses a mesh collider, and all the other objects are box colliders. All the colliders share the same Physic Material, with Bounciness=0 and Bounce Combine=minimum.
Project Settings --> Physics: default material is the same as above, Bounce Threshold = 0, and I've even reduced Gravity to -4.0.
The Rigidbody Mass doesn't seem to impact this issue; I've tried everything from 0.1 to 10000.
I can see some improvement by the changes I've made above, but still, the actual slabs themselves still have this illusive element of bounciness to them.