0
votes

When I export an animated skinned mesh from Maya using the Three.js exporter, it always appears to have a duplicate mesh combined with it that is not animated.

I've tried all the export settings I can think of and also made sure there is not another mesh being exported with it. I can reproduce the problem by skinning, animating, and exporting any mesh.

I compared my exported .js file and I can't see any difference between that file and this working three.js example:

http://threejs.org/examples/#webgl_skinning_simple

1
looks like you exported the intermediate object with the skinned object.davidlatwe
It does look that way, but there is no intermediate object selected for export in Maya and only one mesh imported into the Three.js scene. I confirmed this using the three.js inspector.TurnYellow
It seems like this is related: stackoverflow.com/questions/35614699/… but I wasn't able to fix my problem following the suggestion of making the first material invisible. I only see a single mesh and material.TurnYellow

1 Answers

0
votes

This problem does not exist using a previous release of Three.js (r73).

There appears to be a bug in r74 and r75.