For the game I'm trying to build, I want my player objects to move when 'W/A/S/D' are held down.
For example, if I wanted to move right, I'd have to hold down 'D'.
I've tried using Rigidbody2D.AddForce, but I dislike the feel of the movement it creates.
I'm looking for instant movement and stopping, as opposed to any acceleration/decceleration.
Any ideas?
Thank you!!! Alex
transform.position- rhughes