I'm following the example here to create a variable-length local memory array. The kernel signature is something like this:
__kernel void foo(__global float4* ex_buffer,
int ex_int,
__local void *local_var)
Then I call clSetKernelArg for the local memory kernel argument as follows:
clSetKernelArg(*kern, 2, sizeof(char) * MaxSharedMem, NULL)
Where MaxSharedMem is set from querying CL_DEVICE_LOCAL_MEM_SIZE.
Then inside the kernel I split up the allocated local memory into several arrays and other data structures and use them as I see fit. All of this works fine with AMD (gpu and cpu) and Intel devices. However, on Nvidia, I get the error CL_INVALID_COMMAND_QUEUE when I enqueue this kernel and then run clFinish on the queue.
This is a simple kernel that generates the mentioned error (local work size is 32):
__kernel
void s_Kernel(const unsigned int N, __local void *shared_mem_block )
{
const ushort thread_id = get_local_id(0);
__local double *foo = shared_mem_block;
__local ushort *bar = (__local ushort *) &(foo[1000]);
foo[thread_id] = 0.;
bar[thread_id] = 0;
}
The kernel runs fine if I allocate the same arrays and data structures in local memory statically. Could somebody provide an explanation for this behavior, and/or workarounds?
MaxSharedMemthat you are using/getting? What happens if you reduce theMaxSharedMemvariable to some smaller value, say 1000? - Robert CrovellaMaxSharedMemis 48000 for the card I'm testing on, which is quadro K1000M. I tried setting it to a smaller value, but this had no effect. The only thing that allowed me to avoid theCL_INVALID_COMMAND_QUEUEerror was statically allocating all my data structures in local mem, which is hardly workable for my kernel. - tavr