How would I detect (or fire a function) if an object is deleted from the scene?
1 Answers
6
votes
Using notifications
fn nodeDeletedCallback =
(
deletedObj = callbacks.notificationParam()
print ("Deleting: " + (deletedObj as string))
)
Callbacks.addscript #nodePreDelete "nodeDeletedCallback()" id:#id_AStringYouCanUseLaterToIdentifyThisCallback