I just joined a new C++ software project and I'm trying to understand the design. The project makes frequent use of unnamed namespaces. For example, something like this may occur in a class definition file:
// newusertype.cc
namespace {
const int SIZE_OF_ARRAY_X;
const int SIZE_OF_ARRAY_Y;
bool getState(userType*,otherUserType*);
}
newusertype::newusertype(...) {...
What are the design considerations that might cause one to use an unnamed namespace? What are the advantages and disadvantages?