47
votes

A recent question, whether compilers are allowed to replace floating-point division with floating-point multiplication, inspired me to ask this question.

Under the stringent requirement, that the results after code transformation shall be bit-wise identical to the actual division operation, it is trivial to see that for binary IEEE-754 arithmetic, this is possible for divisors that are a power of two. As long as the reciprocal of the divisor is representable, multiplying by the reciprocal of the divisor delivers results identical to the division. For example, multiplication by 0.5 can replace division by 2.0.

One then wonders for what other divisors such replacements work, assuming we allow any short instruction sequence that replaces division but runs significantly faster, while delivering bit-identical results. In particular allow fused multiply-add operations in addition to plain multiplication. In comments I pointed to the following relevant paper:

Nicolas Brisebarre, Jean-Michel Muller, and Saurabh Kumar Raina. Accelerating correctly rounded floating-point division when the divisor is known in advance. IEEE Transactions on Computers, Vol. 53, No. 8, August 2004, pp. 1069-1072.

The technique advocated by the authors of the paper precomputes the reciprocal of the divisor y as a normalized head-tail pair zh:zl as follows: zh = 1 / y, zl = fma (-y, zh, 1) / y. Later, the division q = x / y is then computed as q = fma (zh, x, zl * x). The paper derives various conditions that divisor y must satisfy for this algorithm to work. As one readily observes, this algorithm has problems with infinities and zero when the signs of head and tail differ. More importantly, it will fail to deliver correct results for dividends x that are very small in magnitude, because computation of the quotient tail, zl * x, suffers from underflow.

The paper also makes a passing reference to an alternative FMA-based division algorithm, pioneered by Peter Markstein when he was at IBM. The relevant reference is:

P. W. Markstein. Computation of elementary functions on the IBM RISC System/6000 processor. IBM Journal of Research & Development, Vol. 34, No. 1, January 1990, pp. 111-119

In Markstein's algorithm, one first computes a reciprocal rc, from which an initial quotient q = x * rc is formed. Then, the remainder of the division is computed accurately with an FMA as r = fma (-y, q, x), and an improved, more accurate quotient is finally computed as q = fma (r, rc, q).

This algorithm also has issues for x that are zeroes or infinities (easily worked around with appropriate conditional execution), but exhaustive testing using IEEE-754 single-precision float data shows that it delivers the correct quotient across all possibe dividends x for many divisors y, among these many small integers. This C code implements it:

/* precompute reciprocal */
rc = 1.0f / y;

/* compute quotient q=x/y */
q = x * rc;
if ((x != 0) && (!isinf(x))) {
    r = fmaf (-y, q, x);
    q = fmaf (r, rc, q);
}

On most processor architectures, this should translate into a branchless sequence of instructions, using either predication, conditional moves, or select-type instructions. To give a concrete example: For division by 3.0f, the nvcc compiler of CUDA 7.5 generates the following machine code for a Kepler-class GPU:

    LDG.E R5, [R2];                        // load x
    FSETP.NEU.AND P0, PT, |R5|, +INF , PT; // pred0 = fabsf(x) != INF
    FMUL32I R2, R5, 0.3333333432674408;    // q = x * (1.0f/3.0f)
    FSETP.NEU.AND P0, PT, R5, RZ, P0;      // pred0 = (x != 0.0f) && (fabsf(x) != INF)
    FMA R5, R2, -3, R5;                    // r = fmaf (q, -3.0f, x);
    MOV R4, R2                             // q
@P0 FFMA R4, R5, c[0x2][0x0], R2;          // if (pred0) q = fmaf (r, (1.0f/3.0f), q)
    ST.E [R6], R4;                         // store q

For my experiments, I wrote the tiny C test program shown below that steps through integer divisors in increasing order and for each of them exhaustively tests the above code sequence against the proper division. It prints a list of the divisors that passed this exhaustive test. Partial output looks as follows:

PASS: 1, 2, 3, 4, 5, 7, 8, 9, 11, 13, 15, 16, 17, 19, 21, 23, 25, 27, 29, 31, 32, 33, 35, 37, 39, 41, 43, 45, 47, 49, 51, 53, 55, 57, 59, 61, 63, 64, 65, 67, 69,

To incorporate the replacement algorithm into a compiler as an optimization, a whitelist of divisors to which the above code transformation can safely be applied is impractical. The output of the program so far (at a rate of about one result per minute) suggests that the fast code works correctly across all possible encodings of x for those divisors y that are odd integers or are powers of two. Anecdotal evidence, not a proof, of course.

What set of mathematical conditions can determine a-priori whether the transformation of division into the above code sequence is safe? Answers can assume that all the floating-point operations are performed in the default rounding mode of "round to nearest or even".

#include <stdlib.h>
#include <stdio.h>
#include <math.h>

int main (void)
{
    float r, q, x, y, rc;
    volatile union {
        float f;
        unsigned int i;
    } arg, res, ref;
    int err;

    y = 1.0f;
    printf ("PASS: ");
    while (1) {
        /* precompute reciprocal */
        rc = 1.0f / y;

        arg.i = 0x80000000;
        err = 0;
        do {
            /* do the division, fast */
            x = arg.f;
            q = x * rc;
            if ((x != 0) && (!isinf(x))) {
                r = fmaf (-y, q, x);
                q = fmaf (r, rc, q);
            }
            res.f = q;
            /* compute the reference, slowly */
            ref.f = x / y;

            if (res.i != ref.i) {
                err = 1;
                break;
            }
            arg.i--;
        } while (arg.i != 0x80000000);

        if (!err) printf ("%g, ", y);
        y += 1.0f;
    }
    return EXIT_SUCCESS;
}
4
Not sure why the question has been tagged for closure as "too broad". I would appreciate if the downvoter could explain their reasoning. I am trying to determine when it is "safe" to replace floating-point division with a constant integer divisor with a very specific code sequence shown in the question. Anecdotal evidence from my test results seems to indicate it works for odd integers, and those that are powers of two. But to propose this as a general purpose optimization, there needs to be solid mathematical reasoning for which integers this is "safe"; I don't have the math skills for thatnjuffa
I would expect an answer to this question to list a couple of conditions that must be imposed on the divisor, together with up to a page for justification or derivation, which I would not consider as "too long" for the SO format. The reason I did not ask this question on Mathematics Stackexchange is because floating-point questions hardly get any traction there, while there are a number of mathematicians on Stackoverflow and the question is most definitely related to programming, so IMHO appropriate for the [math] tag here.njuffa
@aka.nice Yes. That fact has puzzled me, and I had the same idea of splitting such divisions into two stages. I have not tried it yet, but I think it may not work since division by two is not always exact when the result is a denormal.njuffa
@Claudiu Based on general perusal of Computer Science Stackexchange, search for relevant tags, and checking selected Q&A threads related to floating-point arithmetic on that site, my expectation of a meaningful answer (or even useful comments) would be very low. Since cross-posting seems strongly discouraged in the SO/SE universe, I can't simply perform the relevant experiment to find out one way or the other.njuffa
@Claudiu I don't think anyone expert in floating-point hangs out on the CS stack exchange, so not really, no. Whereas there are a number of regular contributors here (including njuffa himself) who are quite knowledgeable.Stephen Canon

4 Answers

7
votes

Let me restart for the third time. We are trying to accelerate

    q = x / y

where y is an integer constant, and q, x, and y are all IEEE 754-2008 binary32 floating-point values. Below, fmaf(a,b,c) indicates a fused multiply-add a * b + c using binary32 values.

The naive algorithm is via a precalculated reciprocal,

    C = 1.0f / y

so that at runtime a (much faster) multiplication suffices:

    q = x * C

The Brisebarre-Muller-Raina acceleration uses two precalculated constants,

    zh = 1.0f / y
    zl = -fmaf(zh, y, -1.0f) / y

so that at runtime, one multiplication and one fused multiply-add suffices:

    q = fmaf(x, zh, x * zl)

The Markstein algorithm combines the naive approach with two fused multiply-adds that yields the correct result if the naive approach yields a result within 1 unit in the least significant place, by precalculating

    C1 = 1.0f / y
    C2 = -y

so that the divison can be approximated using

    t1 = x * C1
    t2 = fmaf(C1, t1, x)
    q  = fmaf(C2, t2, t1)

The naive approach works for all powers of two y, but otherwise it is pretty bad. For example, for divisors 7, 14, 15, 28, and 30, it yields an incorrect result for more than half of all possible x.

The Brisebarre-Muller-Raina approach similarly fails for almost all non-power of two y, but much fewer x yield the incorrect result (less than half a percent of all possible x, varies depending on y).

The Brisebarre-Muller-Raina article shows that the maximum error in the naive approach is ±1.5 ULPs.

The Markstein approach yields correct results for powers of two y, and also for odd integer y. (I have not found a failing odd integer divisor for the Markstein approach.)


For the Markstein approach, I have analysed divisors 1 - 19700 (raw data here).

Plotting the number of failure cases (divisor in the horizontal axis, the number of values of x where Markstein approach fails for said divisor), we can see a simple pattern occur:

Markstein failure cases
(source: nominal-animal.net)

Note that these plots have both horizontal and vertical axes logarithmic. There are no dots for odd divisors, as the approach yields correct results for all odd divisors I've tested.

If we change the x axis to the bit reverse (binary digits in reverse order, i.e. 0b11101101 → 0b10110111, data) of the divisors, we have a very clear pattern: Markstein failure cases, bit reverse divisor
(source: nominal-animal.net)

If we draw a straight line through the center of the point sets, we get curve 4194304/x. (Remember, the plot considers only half the possible floats, so when considering all possible floats, double it.) 8388608/x and 2097152/x bracket the entire error pattern completely.

Thus, if we use rev(y) to compute the bit reverse of divisor y, then 8388608/rev(y) is a good first order approximation of the number of cases (out of all possible float) where the Markstein approach yields an incorrect result for an even, non-power-of-two divisor y. (Or, 16777216/rev(x) for the upper limit.)

Added 2016-02-28: I found an approximation for the number of error cases using the Markstein approach, given any integer (binary32) divisor. Here it is as pseudocode:

function markstein_failure_estimate(divisor):
    if (divisor is zero)
        return no estimate
    if (divisor is not an integer)
        return no estimate

    if (divisor is negative)
        negate divisor

    # Consider, for avoiding underflow cases,
    if (divisor is very large, say 1e+30 or larger)
        return no estimate - do as division

    while (divisor > 16777216)
        divisor = divisor / 2

    if (divisor is a power of two)
        return 0

    if (divisor is odd)
        return 0

    while (divisor is not odd)
        divisor = divisor / 2

    # Use return (1 + 83833608 / divisor) / 2
    # if only nonnegative finite float divisors are counted!
    return 1 + 8388608 / divisor

This yields a correct error estimate to within ±1 on the Markstein failure cases I have tested (but I have not yet adequately tested divisors larger than 8388608). The final division should be such that it reports no false zeroes, but I cannot guarantee it (yet). It does not take into account very large divisors (say 0x1p100, or 1e+30, and larger in magnitude) which have underflow issues -- I would definitely exclude such divisors from acceleration anyway.

In preliminary testing, the estimate seems uncannily accurate. I did not draw a plot comparing the estimates and the actual errors for divisors 1 to 20000, because the points all coincide exactly in the plots. (Within this range, the estimate is exact, or one too large.) Essentially, the estimates reproduce the first plot in this answer exactly.


The pattern of failures for the Markstein approach is regular, and very interesting. The approach works for all power of two divisors, and all odd integer divisors.

For divisors greater than 16777216, I consistently see the same errors as for a divisor that is divided by the smallest power of two to yield a value less than 16777216. For example, 0x1.3cdfa4p+23 and 0x1.3cdfa4p+41, 0x1.d8874p+23 and 0x1.d8874p+32, 0x1.cf84f8p+23 and 0x1.cf84f8p+34, 0x1.e4a7fp+23 and 0x1.e4a7fp+37. (Within each pair, the mantissa is the same, and only the power of two varies.)

Assuming my test bench is not in error, this means that the Markstein approach also works divisors larger than 16777216 in magnitude (but smaller than, say, 1e+30), if the divisor is such that when divided by the smallest power of two that yields a quotient of less than 16777216 in magnitude, and the quotient is odd.

7
votes

This question asks for a way to identify the values of the constant Y that make it safe to transform x / Y into a cheaper computation using FMA for all possible values of x. Another approach is to use static analysis to determine an over-approximation of the values x can take, so that the generally unsound transformation can be applied in the knowledge that the values for which the transformed code differs from the original division do not happen.

Using representations of sets of floating-point values that are well adapted to the problems of floating-point computations, even a forwards analysis starting from the beginning of the function can produce useful information. For instance:

float f(float z) {
  float x = 1.0f + z;
  float r = x / Y;
  return r;
}

Assuming the default round-to-nearest mode(*), in the above function x can only be NaN (if the input is NaN), +0.0f, or a number larger than 2-24 in magnitude, but not -0.0f or anything closer to zero than 2-24. This justifies the transformation into one of the two forms shown in the question for many values of the constant Y.

(*) assumption without which many optimizations are impossible and that C compilers already make unless the program explicitly uses #pragma STDC FENV_ACCESS ON


A forwards static analysis that predicts the information for x above can be based on a representation of sets of floating-point values an expression can take as a tuple of:

  • a representation for the sets of possible NaN values (Since behaviors of NaN are underspecified, a choice is to use only a boolean, with true meaning some NaNs can be present, and false indicating no NaN is present.),
  • four boolean flags indicating respectively the presence of +inf, -inf, +0.0, -0.0,
  • an inclusive interval of negative finite floating-point values, and
  • an inclusive interval of positive finite floating-point values.

In order to follow this approach, all the floating-point operations that can occur in a C program must be understood by the static analyzer. To illustrate, the addition betweens sets of values U and V, to be used to handle + in the analyzed code, can be implemented as:

  • If NaN is present in one of the operands, or if the operands can be infinities of opposite signs, NaN is present in the result.
  • If 0 cannot be a result of the addition of a value of U and a value of V, use standard interval arithmetic. The upper bound of the result is obtained for the round-to-nearest addition of the largest value in U and the largest value in V, so these bounds should be computed with round-to-nearest.
  • If 0 can be a result of the addition of a positive value of U and a negative value of V, then let M be the smallest positive value in U such that -M is present in V.
    • if succ(M) is present in U, then this pair of values contributes succ(M) - M to the positive values of the result.
    • if -succ(M) is present in V, then this pair of values contributes the negative value M - succ(M) to the negative values of the result.
    • if pred(M) is present in U, then this pair of values contributes the negative value pred(M) - M to the negative values of the result.
    • if -pred(M) is present in V, then this pair of values contributes the value M - pred(M) to the positive values of the result.
  • Do the same work if 0 can be the result of the addition of a negative value of U and a positive value of V.

Acknowledgement: the above borrows ideas from “Improving the Floating Point Addition and Subtraction Constraints”, Bruno Marre & Claude Michel


Example: compilation of the function f below:

float f(float z, float t) {
  float x = 1.0f + z;
  if (x + t == 0.0f) {
    float r = x / 6.0f;
    return r;
  }
  return 0.0f;
}

The approach in the question refuses to transform the division in function f into an alternate form, because 6 is not one of the value for which the division can be unconditionally transformed. Instead, what I am suggesting is to apply a simple value analysis starting from the beginning of the function which, in this case, determines that x is a finite float either +0.0f or at least 2-24 in magnitude, and to use this information to apply Brisebarre et al's transformation, confident in the knowledge that x * C2 does not underflow.

To be explicit, I am suggesting to use an algorithm such as the one below to decide whether or not to transform the division into something simpler:

  1. Is Y one of the values that can be transformed using Brisebarre et al's method according to their algorithm?
  2. Do C1 and C2 from their method have the same sign, or is it possible to exclude the possibility that the dividend is infinite?
  3. Do C1 and C2 from their method have the same sign, or can x take only one of the two representations of 0? If in the case where C1 and C2 have different signs and x can only be one representation of zero, remember to fiddle(**) with the signs of the FMA-based computation to make it produce the correct zero when x is zero.
  4. Can the magnitude of the dividend be guaranteed to be large enough to exclude the possibility that x * C2 underflows?

If the answer to the four questions is “yes”, then the division can be transformed into a multiplication and an FMA in the context of the function being compiled. The static analysis described above serves to answer questions 2., 3. and 4.

(**) “fiddling with the signs” means using -FMA(-C1, x, (-C2)*x) in place of FMA(C1, x, C2*x) when this is necessary to make the result come out correctly when x can only be one of the two signed zeroes

1
votes

I love @Pascal's answer but in optimization it's often better to have a simple and well-understood subset of transformations rather than a perfect solution.

All current and common historical floating point formats had one thing in common: a binary mantissa.

Therefore, all fractions were rational numbers of the form:

x / 2n

This is in contrast to the constants in the program (and all possible base-10 fractions) which are rational numbers of the form:

x / (2n * 5m)

So, one optimization would simply test the input and reciprocal for m == 0, since those numbers are represented exactly in the FP format and operations with them should produce numbers that are accurate within the format.

So, for example, within the (decimal 2-digit) range of .01 to 0.99 dividing or multiplying by the following numbers would be optimized:

.25 .50 .75

And everything else would not. (I think, do test it first, lol.)

0
votes

The result of a floating point division is:

  • a sign flag
  • a significand
  • an exponent
  • a set of flags (overflow, underflow, inexact, etc - see fenv())

Getting the first 3 pieces correct (but the set of flags incorrect) is not enough. Without further knowledge (e.g. which parts of which pieces of the result actually matter, the possible values of the dividend, etc) I would assume that replacing division by a constant with multiplication by a constant (and/or a convoluted FMA mess) is almost never safe.

In addition; for modern CPUs I also wouldn't assume that replacing a division with 2 FMAs is always an improvement. For example, if the bottleneck is instruction fetch/decode, then this "optimisation" would make performance worse. For another example, if subsequent instructions don't depend on the result (the CPU can do many other instructions in parallel while waiting for the result) the FMA version may introduce multiple dependency stalls and make performance worse. For a third example, if all registers are being used then the FMA version (which requires additional "live" variables) may increase "spilling" and make performance worse.

Note that (in many but not all cases) division or multiplication by a constant multiple of 2 can be done with addition alone (specifically, adding a shift count to the exponent).