I have run into a problem making a first person camera on LWJGL 2. I am using the following code to rotate the camera (up down left and right) based on how the mouse moves. This is basically what every other tutorial has, however, its movement is flawed and ends up spiraling out of control.
float mouseDX = Mouse.getDX();
float mouseDY = Mouse.getDY();
rotation.x = mouseDX;
rotation.y = mouseDY;
glRotatef(rotation.y, 1, 0, 0);
glRotatef(rotation.x, 0, 1, 0);
Rotation is a Vector3f
I am aware that the rotation.y is rotating the x access and the x is rotating the y. I am not totally sure why but it doesn't work for me unless its this way. The problem may be related to this.
Here is a video I made showing what I mean: https://www.youtube.com/watch?v=V6Iu5oQuWo4&feature=youtu.be
In the video I attempt to show that both the x and y rotation work fine separately, but when used together they don't work at all.
I know this is only a small section of my code, but it is the only part dealing with rotation so the problem must be there somewhere.