I'm trying to use assimp to load meshes in order to detect Non-Manifold and open (boundary) edges. I'm using the vertex indices that I get out of assimp in order to set up the relationships between vertices, edges, and faces. i have a face class that looks like this
#include "Face2.h"
Face2::Face2()
{
}
Face2::Face2(std::vector<unsigned int> indices)
{
m_indices = indices;
}
bool Face2::containsEdge(const Edge2 &edge)
{
// for(unsigned int i = 0; i < m_indices.size(); i++)
// {
// if(edge.getStartIndex() == m_indices[i]){
// for(unsigned int i = 0; i < m_indices.size(); i++)
// {
// edge.getEndIndex() == m_indices[i]
// }
// }
// }
for(unsigned int i = 0; i < m_indices.size(); i++)
{
if(edge.getStartIndex() == m_indices[i])
{
for(unsigned int j = 0; j < m_indices.size(); j++)
{
if(edge.getEndIndex() == m_indices[j]) return true;
}
}
}
return false;
}
std::vector<unsigned int> Face2::getIndices() const
{
return m_indices;
}
void Face2::setIndices(const std::vector<unsigned int> &indices)
{
m_indices = indices;
}
my edge class is basically just a data structure that holds the edge's start index and end index. My mesh class contains a std::vector of faces and std::vector of edges that get populated like this:
for(unsigned int i = 0; i < m_indices.size()-1; i+=2)
{
m_edges2.push_back(Edge2(m_indices[i], m_indices[i]));
}
for(unsigned int i = 0; i < m_indices.size()-1; i+=3)
{
std::vector<unsigned int> faceData;
faceData.push_back(m_indices[i]);
faceData.push_back(m_indices[i+1]);
faceData.push_back(m_indices[i+2]);
m_faces2.push_back(Face2(faceData));
}
my main function has this code:
std::cout << "Number of edges2: " << m->getEdges2().size() << std::endl;
std::cout << "Number of faces2: " << m->getFaces2().size() << std::endl;
std::cout << "finished " << std::endl;
unsigned int nonManif = 0;
unsigned int boundary = 0;
for(unsigned int i = 0; i < m->getEdges2().size(); i++)
{
unsigned int edgeCount = 0;
for(unsigned int j = 0; j < m->getFaces2().size(); j++)
{
if(m->getFaces2().at(j).containsEdge(m->getEdges2().at(i)))
{
edgeCount++;
}
}
std::cout << "Edge#" << i << " occurences: " << edgeCount << std::endl;
if(edgeCount > 2) nonManif++;
else if(edgeCount < 2) boundary++;
}
std::cout << "Non-Manifold: " << nonManif << std::endl;
std::cout << "Boundary: " << boundary << std::endl;
I get the right number of edges and faces out of this. How ever the number of boundary edges varies a lot from what I get from meshlab for the same model. and the number of non manifold edges is always 0.
Is their something wrong I'm doing, or is their a better way?