As long as you realize this is going to take a long time...:
pyglet.graphics.draw
can drawn one or more points when you pass it pyglet.gl.GL_POINTS
, and you can pass attributes such as color as well as coordinates. For example:
for i in range(50):
for j in range(50):
color = int(2.56 * (i + j))
pyglet.graphics.draw(1, pyglet.gl.GL_POINTS,
('v2i', (i, j)),
('c3B', (color, color, color))
)
draws a 50 by 50 square with a diagonal gradient from black to white-ish. Just don't expect it to be particularly fast at doing that;-) -- GL is really oriented to graphics with much higher level of abstraction, not "pixel by pixel" painting.
You could get a modicum of extra speed by computing (say) a row at a time, and drawing that, instead of actually drawing pixels singly. But it still won't be super-fast!-)