I have installed all the necessary files on Android SDK. I'm using this code from tutorial:
var admobid = {};
if( /(android)/i.test(navigator.userAgent) ) { // for android & amazon-fireos
admobid = {
//banner: 'ca-app-pub-xxx/xxx', // or DFP format "/6253334/dfp_example_ad"
interstitial: 'ca-app-pub-9609087637503923/1710134090'
};
} else if(/(ipod|iphone|ipad)/i.test(navigator.userAgent)) { // for ios
admobid = {
banner: 'ca-app-pub-xxx/zzz', // or DFP format "/6253334/dfp_example_ad"
interstitial: 'ca-app-pub-xxx/kkk'
};
} else { // for windows phone
admobid = {
banner: 'ca-app-pub-xxx/zzz', // or DFP format "/6253334/dfp_example_ad"
interstitial: 'ca-app-pub-xxx/kkk'
};
}
if(AdMob)
{
AdMob.prepareInterstitial( {adId:admobid.interstitial, autoShow:false} );
}
Program doesn't work. When tried using with Windows platform rather android it says AdMob not defined. Also program works when i add
var admob;
(But of course admob doesn't work, only rest of program)
Cordova version 6.0.0
cordova-plugin-admobpro 2.11.1 "AdMob Plugin Pro"
UPDATE I finally got program to run on Android Studio and the program runs ok, but still no admob. The only "error" I was able to get out was this:
02-09 00:20:24.225 1193-1237/com.yourname.hello W/PluginManager: THREAD WARNING: exec() call to AdMob.prepareInterstitial blocked the main thread for 57ms. Plugin should use CordovaInterface.getThreadPool().
Along with this:
02-09 00:30:42.381 1193-1233/com.yourname.hello E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000b44
02-09 00:30:42.394 1193-1233/com.yourname.hello E/eglCodecCommon: glUtilsParamSize: unknow param 0x00000bd0
02-09 00:30:42.431 1193-1233/com.yourname.hello E/eglCodecCommon: **** ERROR unknown type 0x0 (glSizeof,72)
Please help, I'm trying everything ):