I'm struggling with performance in unity. I created a very simple game scene. Very low poly. 2 light sources, 1 Directional 1 Point, I have the Standard Shader with Alberdo and Occlusion texture set (this for all few 3D objects in the scene)
The issue is, I was expecting fps to be around 60 but it is 29ish..
What things I have to consider regarding performance in this scenario? it is very frutstating since it is a very, very simple scene


