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I'm trying to create a stereo 360 player by using cardboard sdk for unity. I want to see 2 different panorama image created by 3ds max with 2 cameras in left and right view. But I found google sdk can only see a image in a sphere. If I created 2 sphere with different image texture and put left camera to a sphere and right camera to another sphere, it doesn't work.

What should I do? Could anyone give me some advice?

Thank you!

Best wishes,

Dobbie

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1 Answers

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  1. set two sphere to two different layers, say, "LeftEyeLayer" and "RightEyeLayer".
  2. in the inspector of Left Camera, set "Toggle Culling Mask" of component "Cardboard Eye" to be "RightEyeLayer": set Toggle Culling Mask to be "RightEyeLayer" in component of "Cardboard Eye" for the inspector of Left Camera
  3. do the same for the Right Camera, this time set "Toggle Culling Mask" to be "LeftEyeLayer".