I've create a game where a new sprite is 'cloned' every 5 seconds using InvokeRepeating. Once the new sprite is 'cloned' I want it to be cloned at a exact location therefore I used this (C#):
newSpike.transform.position = new Vector3 (0.09, 8.27, 0);
and I get this error in the console window: Error CS1503:
The best overloaded method match for 'UnityEngine.Vector3.Vector3(float, float, float)' has some invalid arguments.
Thanks.