I wrote a c# program that worked with the old kinect. My graphics library dealing with the kinect. Since the old Kinect is no longer officially sold, i'm now updating it to the newer kinect one, with its Microsoft SDK2.0. For my updated library i try to keep most coding equal. So i can release an update library instead of the updating the whole program(s)
What i am wondering is, does the new kinect depth data still contains player data as it did in 1.7 SDK i did a bitmask operation to remove that with:
realDepth[i16] = (short)(realDepth[i16] >> DepthImageFrame.PlayerIndexBitmaskWidth);
Is this still needed, i couldnt find any information about its raw depth format.
Also the old Kinect, had some values for
- distance unknown
- distance to close
- distance to far
Does it still provide this ?.