I want to draw a rectangle on a canvas in WPF. For drawing a line I can do this:
line.X1 = ls.P0.X;
line.Y1 = ls.P0.Y;
line.X2 = ls.P1.X;
line.Y2 = ls.P1.Y;
MyCanvas.Children.Add(line);
...in other words the location is a property of the line itself. I want to draw a rectangle the same way, i.e., assign its coordinates and add it to my canvas. But the examples I've seen online so far seem to look like this:
rect = new Rectangle
{
Stroke = Brushes.LightBlue,
StrokeThickness = 2
};
Canvas.SetLeft(rect,startPoint.X);
Canvas.SetTop(rect,startPoint.X);
canvas.Children.Add(rect);
...in other words it doesn't look like the rectangle has an inherent location, but instead its location is set by calling a method of Canvas. Is this true - Lines have inherent coordinates but Rectangles do not? Is there any way to have a rectangle in WPF with an inherent location, like a line, or do I have to roll my own (using lines)?