A "race condition" exists when multithreaded (or otherwise parallel) code that would access a shared resource could do so in such a way as to cause unexpected results.
Take this example:
for ( int i = 0; i < 10000000; i++ )
{
x = x + 1;
}
If you had 5 threads executing this code at once, the value of x WOULD NOT end up being 50,000,000. It would in fact vary with each run.
This is because, in order for each thread to increment the value of x, they have to do the following: (simplified, obviously)
Retrieve the value of x
Add 1 to this value
Store this value to x
Any thread can be at any step in this process at any time, and they can step on each other when a shared resource is involved. The state of x can be changed by another thread during the time between x is being read and when it is written back.
Let's say a thread retrieves the value of x, but hasn't stored it yet. Another thread can also retrieve the same value of x (because no thread has changed it yet) and then they would both be storing the same value (x+1) back in x!
Example:
Thread 1: reads x, value is 7
Thread 1: add 1 to x, value is now 8
Thread 2: reads x, value is 7
Thread 1: stores 8 in x
Thread 2: adds 1 to x, value is now 8
Thread 2: stores 8 in x
Race conditions can be avoided by employing some sort of locking mechanism before the code that accesses the shared resource:
for ( int i = 0; i < 10000000; i++ )
{
//lock x
x = x + 1;
//unlock x
}
Here, the answer comes out as 50,000,000 every time.
For more on locking, search for: mutex, semaphore, critical section, shared resource.