I'm facing audio problems in my project. There are three paddle game objects and one cube. Cube has Rigidbody2d
or BoxCollider2d
. And there is also a button script attach to cube which has button function when we click on button cube Kinematic
becomes false and drop on the paddle. When it's collide with any paddle cube destroy and instantiate again with new prefab. When Cube is falling sound is play and cube is destroy. New cube is instantiate when again click on button then error came.
MissingReferenceException
: The object of typeAudioSource
has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object.
Scripts on all paddles:
public class Paddle : MonoBehaviour
{
[SerializeField]
private AudioSource source;
[SerializeField]
private AudioClip hit;
[SerializeField]
private BoxCollider2D collide;
[SerializeField]
private GameObject Clone;
void Awake()
{
collide.isTrigger = true;
}
void OnTriggerEnter2D(Collider2D target)
{
source.PlayOneShot(hit);
Destroy(target.gameObject);
Instantiate(Clone, new Vector3(0f, 4.51f, 0f), Quaternion.identity);
}
}
Cube Script:
public class Cube : MonoBehaviour
{
[SerializeField]
private AudioSource source;
[SerializeField]
private Rigidbody2D body;
[SerializeField]
private AudioClip play;
private Button bt;
private float pos;
public bool check;
void Start()
{
bt = GameObject.FindGameObjectWithTag("Button").GetComponent<Button>();
bt.onClick.AddListener(Fire);
body.isKinematic = true;
}
void Update()
{
if (check)
{
return;
}
Vector3 temp = transform.position;
pos = Camera.main.ScreenToWorldPoint(Input.mousePosition).x;
temp.x = Mathf.Clamp(pos, -6.25f, 6.25f);
body.position = temp;
}
public void Fire()
{
GameObject.FindGameObjectWithTag("Player").GetComponent<Cube>().check = true;
GameObject.FindGameObjectWithTag("Player").GetComponent<Rigidbody2D>().isKinematic = false;
source.PlayOneShot(play);
}
}
New Export package: https://drive.google.com/file/d/0B1H5fdK2PJAnSXVPdmE5Z3J1SUU
Problem in Video: https://drive.google.com/file/d/0B1H5fdK2PJAnYzRfVnlQT1FyTlE
public void Fire()
method call on button click and in paddle image i show a clone prefab which add in paddle inspector – Ven Nilson