I have a program that is supposed to display a count that increments every second. The counter is in a separate thread. I call WindowUpdate when a change has occurred but the count in the window does not update unless I hover the mouse pointer over the window or resize the window. I have tried InvalidateRect and RedrawWindow but they don't work either.
Why won't the counter updates display?
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <sdkddkver.h>
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <tchar.h>
#include <strsafe.h>
typedef struct DataTransfer {
BOOL Updated;
int Counter;
} TRANSFER, *PTRANSFER;
TRANSFER Payload;
PTRANSFER pPayload;
DWORD dwThreadId;
HANDLE hThread;
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void DisplayData(HDC hDC);
void ErrorHandler(LPTSTR lpszFunction);
DWORD WINAPI Counter(LPVOID lpParam);
int
APIENTRY
wWinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPWSTR lpCmdLine,
int nShowCmd)
{
MSG msg;
WNDCLASSEX wcex;
ZeroMemory(&wcex, sizeof(wcex));
wcex.cbSize = sizeof(wcex);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpszClassName = TEXT("MYFIRSTWINDOWCLASS");
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.hCursor = LoadCursor(hInstance, IDC_ARROW);
wcex.lpfnWndProc = WndProc;
wcex.hInstance = hInstance;
if (!RegisterClassEx(&wcex))
return 1;
CREATESTRUCT cs;
ZeroMemory(&cs, sizeof(cs));
cs.x = 0;
cs.y = 0;
cs.cx = 200;
cs.cy = 300;
cs.hInstance = hInstance;
cs.lpszClass = wcex.lpszClassName;
cs.lpszName = TEXT("Test");
cs.style = WS_OVERLAPPEDWINDOW;
HWND hWnd = ::CreateWindowEx(
cs.dwExStyle,
cs.lpszClass,
cs.lpszName,
cs.style,
cs.x,
cs.y,
cs.cx,
cs.cy,
cs.hwndParent,
cs.hMenu,
cs.hInstance,
cs.lpCreateParams);
if (!hWnd)
return 1;
DWORD dwThreadId;
HANDLE hThread;
pPayload = (PTRANSFER)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(TRANSFER));
if (pPayload == NULL)
ExitProcess(2);
pPayload->Updated = FALSE;
pPayload->Counter = 0;
// Display the window.
ShowWindow(hWnd, SW_SHOWDEFAULT);
UpdateWindow(hWnd);
hThread = CreateThread(
NULL,
0,
Counter,
pPayload,
0,
&dwThreadId);
if (hThread == NULL)
ExitProcess(2);
while (1)
{
if (pPayload->Updated == TRUE)
{
// InvalidateRect(hWnd, NULL, FALSE);
// RedrawWindow(hWnd, NULL, NULL, RDW_INVALIDATE | RDW_UPDATENOW);
UpdateWindow(hWnd);
}
if (GetMessage(&msg, NULL, 0, 0) > 0)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
::UnregisterClass(wcex.lpszClassName, hInstance);
return (int)msg.wParam;
}
LRESULT
CALLBACK
WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT paintStruct;
HDC hDC;
switch (uMsg)
{
case WM_DESTROY:
::PostQuitMessage(0);
break;
case WM_PAINT:
hDC = BeginPaint(hWnd, &paintStruct);
DisplayData(hDC);
EndPaint(hWnd, &paintStruct);
return 0;
break;
default:
return ::DefWindowProc(hWnd, uMsg, wParam, lParam);
}
return 0;
}
void DisplayData(HDC hDC)
{
char OutputStr[32];
sprintf_s(OutputStr, sizeof(OutputStr) - 1, "%d", pPayload->Counter);
TextOut(hDC, 100, 100, OutputStr, strlen(OutputStr));
}
DWORD WINAPI Counter(LPVOID lpParam)
{
PTRANSFER pTransfer;
pTransfer = (PTRANSFER)lpParam;
while (1)
{
pTransfer->Counter++;
pTransfer->Updated = TRUE;
Sleep(1000);
}
}
void ErrorHandler(LPTSTR lpszFunction)
{
LPVOID lpMsgBuf;
LPVOID lpDisplayBuf;
DWORD dw = GetLastError();
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
dw,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR)&lpMsgBuf,
0, NULL);
lpDisplayBuf = (LPVOID)LocalAlloc(LMEM_ZEROINIT,
(lstrlen((LPCTSTR)lpMsgBuf) + lstrlen((LPCTSTR)lpszFunction) + 40) * sizeof(TCHAR));
StringCchPrintf((LPTSTR)lpDisplayBuf,
LocalSize(lpDisplayBuf) / sizeof(TCHAR),
TEXT("%s failed with error %d: %s"),
lpszFunction, dw, lpMsgBuf);
MessageBox(NULL, (LPCTSTR)lpDisplayBuf, TEXT("Error"), MB_OK);
LocalFree(lpMsgBuf);
LocalFree(lpDisplayBuf);
}
Sleep(1000)
will not implement a timer, that ticks at a steady rate.Sleep
may expire sooner or later than the requested time period. Instead, implement a single-threaded application and set up a timer (see SetTimer). Also, you never seem to resetpPayload->Updated
. The main issue, however, is, that you only ever checkUpdated
after a message has been posted. – IInspectableUpdateWindow
by itself won't do anything, you need to invalidate first (which it seems like you have commented out for some reason). – Jonathan PotterSleep()
by itself won't cut it. – andlabs