I have a problem in using touches in my scene. I’ ve created a sprite (player.ccb) working in Sprite Builder that has a name =player in CCnode section. Here it is the main code written in GameScene : So after opening the simulator nothing doesn’t happen and in the Debug area there is nothing written. Thank you in advance for your help!
//
// GameScene.m
// MIOGIOCO18
//
// Created by Fabio Tavanti on 12/12/15.
// Copyright (c) 2015 Apportable. All rights reserved.
//
#import "GameScene.h"
@implementation GameScene
{
__weak CCNode* _levelNode;
__weak CCPhysicsNode* _physicsNode;
__weak CCNode* _playerNode;
__weak CCNode* _backgroundNode;
}
-(void) didLoadFromCCB
{
// enable receiving input events
self.userInteractionEnabled = YES;
// load the current level
[self loadLevelNamed:nil];
}
-(void) loadLevelNamed:(NSString*)levelCCB
{
// get the current level's player in the scene by searching for it recursively
_playerNode = [self getChildByName:@"player" recursively:YES];
NSAssert1(_playerNode, @"player node not found in level: %@", levelCCB);
}
//-(void) touchBegan:(CCTouch *)touch withEvent:(UIEvent *)event
-(void) touchBegan:(CCTouch *)touch withEvent:(CCTouchEvent *)event
{
NSLog(@"okaay pressed");
_playerNode.position = [touch locationInNode:self];
}
@end