I'm currently working on a project where I want to draw different mathematical objects onto a 3D cube. It works as it should for Points and Lines given as a vector equation. Now I have a plane given as a parametric equation. This plane can be somewhere in the 3D space and may be visible on the screen, which is this 3D cube. The cube acts as an AABB.
First thing I needed to know was whether the plane intersects with the cube. To do this I made lines who are identical to the edges of this cube and then doing 12 line/plane intersections, calculating whether the line is hit inside the line segment(edge) which is part of the AABB. Doing this I will get a set of Points defining the visible part of the plane in the cube which I have to draw.
I now have up to 6 points A, B, C, D, E and F defining the polygon ABCDEF I would like to draw. To do this I want to split the polygon into triangles for example: ABC, ACD, ADE, AED. I would draw this triangles like described here. The problem I am currently facing is, that I (believe I) need to order the points to get correct triangles and then a correctly drawn polygon. I found out about convex hulls and found QuickHull which works in three dimensional space. There is just one problem with this algorithm: At the beginning I need to create a three dimensional simplex to have a starting point for the algorithm. But as all my points are in the same plane they simply form a two dimensional plane. Thus I think this algorithm won't work.
My question is now: How do I order these 3D points resulting in a polygon that should be a 2D convex hull of these points? And if this is a limitation: I need to do this in C.
Thanks for your help!