I'm trying to draw a video(webcam) output on a Bitmapdata, it works if the position of the video is at (0,0) but when I shift the video to (200,0), the drawn output also shifted.
The code is pretty simple
// omitted for brevity
var videoContainer:Sprite = new Sprite();
// Video is added
videoContainer.addChild(video)
// position is offsetted
videoContainer.x = 200;
videoContainer.y = 200;
this.addChild(videoContainer)
// Generate Bitmap
var bd:BitmapData = new BitmapData(video.width, video.height, false, 0x0);
bd.x = video.x;
bd.y = video.y + video.height;
this.addChild(bd);
this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
function onEnterFrame(e:Event):void {
// start drawing
bd.lock()
bd.draw(video);
bd.unlock();
}
I've tried to reposition it with a matrix, but apparently the entire original source had changed.
Is there a way to ensure that the output remains at (0,0) even if the videoContainer were offsetted from (0,0)?
