I came up with a strange issue happening when I try to launch a page having some WebGL content using a nightwatchJS-based framework:
If i open the page content directly using chrome, WebGL is detected properly. chrome://gpu/ --> Graphics Feature Status indicates that most of features are harware accelerated
If i open the page using nightwatch, WebGL is not detected (and chrome://gpu/ --> Graphics Feature Status indicates that most of features are software only)
If i open chrome manually, then launch the nightwatch process, WebGL is not detected in the new chrome session (and chrome://gpu/ --> Graphics Feature Status indicates that most of features are software only)
If i open chrome manually, then launch nightwatch process using the same session profile, the page is NOT loaded, but chrome://gpu/ --> Graphics Feature Status indicates that most of features are hardware accelerated
Important detail: it was working fine until end of august, before chrome was updated. Then I tried to update my version of chromedriver, but it did not work either. Chrome does not allow to downgrade to a particular version and is automatically installing updates.
Has anyone ever made a webgl page work with nightwatch ? If so, can you point me to the right thing to do to force WebGL and hardware acceleration to be enabled and load the page through nightwatch interface on a default/custom session ?