I'm using Unity and inject all my dependencies. Let's say that I have a Manager class like so
public class Manager : IManager
{
public Manager(IRepository repository, string customerName) { }
}
And a repository class like:
public class Repository : IRepository
{
public Repository(string customerName) { }
}
I'm using WCF and will resolve the manager and the repository once per request. I register all my types at service startup, but at startup i do not know the "customerName"-parameter. This will be passed as a parameter to the WCF-service. Which will resolve the manager like this:
public class Service
{
private IUnityContainer _container;
public Service(IUnityContainer container)
{
_container = container;
}
public void ServiceCall(string customerName)
{
var manager = _container.Resolve<IManager<T>>(
new ParameterOverrides { { "customerName", customerName} });
manager.DoSomething();
}
}
This way I can inject the customerName-parameter into the manager on each request. This works fine. But now I also need to inject it to the repository. Is there any way to inject the customerName to the repository-class as well?
I know I can set it manually later, but I would like to have this in the constructor. Also, I don't want the Service to know about the Repository, so I don't want to manually override that parameter.
I could resolve the IRepository with the container in the constructor in the Manager, but i rather just inject it if it's possible.
ParameterOverrides, it will inject the specified value into any parameter named "customerName" in the whole object graph that you are resolving, not just the direct one. Doesn't your current code work? Can you show how you are registering your types? - Yacoub Massad