I'm making a game in libgdx , and I've added different Actor forming my scene . Currently however, I added a texture:
//other variables:
Texture texture; int sourceX = 0;
//create() method
texture = new Texture(Gdx.files.internal("background.png"));
texture.setWrap(Texture.TextureWrap.Repeat, Texture.TextureWrap.Repeat);
...other code...
stage.addActor(actorMen);
and in the render() method:
//render() method
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();
sourceX+=10;
batch.begin();
batch.draw(texture, 0, 0, sourceX, 0, (int) background.getWidth(), (int) background.getHeight());
batch.end();
everything works , repeat the effect goes to great ... but my problem is that I covers all Actor as if their z- index was lower than the background . And ' you can indicate the spritebatch to remain lower than the actors ?
EDIT SOLUTION set render() method like this:
//render() method
sourceX+=10;
batch.begin();
batch.draw(texture, 0, 0, sourceX, 0, (int) background.getWidth(), (int) background.getHeight());
batch.end();
stage.act(Gdx.graphics.getDeltaTime());
stage.draw();