When compiling cocos2d-js for AppleTV project I receive this error:
ld: '/Users/pepa/Library/Developer/Xcode/DerivedData/GameXY-gwkkxwmtiilmalhdxfdjgqdfhedy/Build/Products/Debug-appletvos/libcocos2d tvOS.a(bio_lib.o)' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE) or obtain an updated library from the vendor for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
I believe that I've included only libs built for AppleTV target with bitcode enabled. But the compiler is still complaining. Is the hint to tell which library miss the bitcode in the brackets? (bio_lib.o)
If so, would you know which library it belongs to? I did not find it on my computer. I'm using the prebuilt binaries from here: https://github.com/elvman/cocos2d-x-3rd-party-libs-bin/tree/tvos
libcocos2d tvOS.a. - trojanfoe