I've implemented zooming by rescaling a root "world" node housing all the objects in my game. However, with the smaller size of the world node & children, applying forces now has a greater effect.
Even if I scale forces by the same scaling as my world node, they are still huge and objects go flying.
I've seen some pretty hectic solutions around:
- Scale the scene (but then overlays are scaled too)
- Create a whole new invisible layer that obeys normal physics then a visible layer on top which you scale...
Is there a more straightforward approach to somehow just scale the physics world with the world node?